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C. Ware and Balakrishnan, R., Target acquisition in Fish Tank VR: The effects of Lag and Frame Rate, Graphics Interface (GI). Banff, Alberta, Canada, pp. 1-7, 1994.
C. Ware and Balakrishnan, R., Object Acquisition in VR displays: Lag and Frame Rate, ACM Transactions on Computer-Human Interaction (CHI), vol. 1. Association for Computing Machinery (ACM), New York, NY, USA, pp. 331-357, 1994.PDF icon Ware_1994_CHI_Reaching_for_objects_in_VR_Displays_lag_and_frame_rate.pdf (44.38 KB)