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“AR-ChUM: Augmented Reality Chart Update Mashup”, Oceans. IEEE Oceanic Engineering Society, Charleston, SC, 2018.
OCEANS18-ARNav.pdf (1.61 MB)
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“Designing Augmented Reality Marine Navigation Aids Using Virtual Reality”, IEEE/MTS Oceans 17. IEEE, Anchorage, AK, 2017.
overlaySmaller.png (7.22 MB)
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“Hairy Slices: Evaluating the Perceptual Effectiveness of Cutting Plane Glyphs for 3D Vector Fields”, IEEE Transactions on Visualization and Computer Graphics, vol. 23(1). IEEE Computer Society, 2016.
, “Effectiveness of Structured Textures on Dynamically Changing Terrain-like Surfaces”, IEEE Visualization (VIS). IEEE, Chicago, IL, USA, 2015.
, “Streamlining the Evaluation of Potential Marine Debris Targets for Disaster Response”, IEEE Oceans. IEEE, Washington, DC, USA, 2015.
, “Low-Cost Coastal Mapping Using Kinect v2 Time-of-Flight Cameras”, MTS/IEEE OCEANS '14 St. John's. IEEE, St. John's, Newfoundland, Canada, 2014.
, “Measuring Waves and Erosion in Underwater Oil Blobs and Monitoring Other Arbitrary Surfaces with a Kinect v2 Time-of-Flight Camera”, 2014 Fall Meeting, American Geophysical Union (AGU). AGU, San Francisco, CA, 2014.
absImg.jpg (141.2 KB)
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“Designing Improved Sediment Transport Visualizations”, MTS/IEEE Oceans 2013. IEEE, San Diego, CA, USA, 2013.
, “Interactive 4D Visualization of Sediment Transport Models”, 2013 Fall Meeting, American Geological Union (AGU). American Geophysical Union , San Francisco, CA, 2013.
, “Exploring Ocean Flow Models with a Multitouch 3D Interface”, Sea Technology. pp. 44-46, 2012.
, “Interactive Visual Analysis within Dynamic Ocean Models”, 2012 Fall Meeting, American Geophysical Union (AGU). 2012.
, “A More Flexible Approach to Utilizing Depth Cameras for Hand & Touch Interaction”, IEEE VR 2012, Workshop on Off-the-Shelf Virtual Reality, vol. to appear in The International Journal of Virtual Reality. IEEE, Orange County, CA, USA, 2012.
, “Multi-touch 3D Exploratory Analysis of Ocean Flow Models”, Proceedings of OCEANS 2011 MTS/IEEE Kona. IEEEE, Kona, HI, USA, 2011.
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